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This is deep modding, but not as deep as modifying game mechanics, which would require programming into the game engine itself. Adding new character models with textures.Replacing icons for abilities, weapons, spells etc.Replacing textures for 3d characters, outfits and items in general.So far, possibilities are quite bold, especially if you have artistic abilities:
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These deep mods are not subscribed through Steam, so you'll need to supply executable files and instruct end users on how to use them. You'll need applications to extract, modify / hack and re-import assets into the game standalone asset bundles. This article explains how to do modding that goes way further than Content Packs that the Shadowrun Editor is capable of creating by modding game files (asset bundles, to be more specific).
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9.4.1 Configuring the PlayerBody Monobehaviour.9.3 New Method (Unity Studio any bone structure supported by the game).8.2 Adding a New Item Prefab with a New Asset Bundle.4.3.2 Create as Many New Icons as You Want without replacing (requires SRR Electric Mod).
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4.1 Viewing your Texture on the Mesh with Unity.4 Changing Textures and 2D data in general.